Tales of Symphonia Dawn of the New World Artes
Tales of Symphonia: Dawn of the New World | |
---|---|
Developer(s) | Namco Tales Studio |
Publisher(due south) | Namco Bandai Games |
Manager(s) | Kiyoshi Nagai Eiji Kikuchi Akihiro Arahori |
Designer(s) | Akihiro Arahori Masahiro Abe Go Murai Midori Takahashi Seika Nagao |
Developer(s) | Katsutoshi Satō |
Creative person(s) | Daigo Okumura[2] Kōsuke Fujishima (original ToS character designs) |
Writer(due south) | Masaki Hiramatsu |
Composer(s) | Motoi Sakuraba Shinji Tamura |
Serial | Tales |
Platform(s) | Wii PlayStation iii |
Release | Wii
|
Genre(due south) | Action role-playing game |
Mode(due south) | Single-player, multiplayer[3] |
Tales of Symphonia: Dawn of the New Globe [a] is an activeness function-playing game developed by Namco Tales Studio and published by Namco Bandai Games for the Wii as a cross of spin-off and sequel to Tales of Symphonia for the Nintendo GameCube and PlayStation 2.[4] [5] The game was released in Japan on June 26, 2008, in Due north America on November eleven, 2008, and in Europe on November xiii, 2009.
Tales of Symphonia: Dawn of the New World and the original Tales of Symphonia were re-released together as a PlayStation 3 Hard disk remaster under the championship Tales of Symphonia Chronicles in October 2013 in Japan and February 2014 in North America and Europe.[one]
Gameplay [edit]
Battle system [edit]
Tales of Symphonia: Dawn of the New Globe uses the "Flex Range Element Enhanced Linear Move Battle System" (FR:EE-LiMBS), combining aspects of Tales of the Abyss' and Tales of Destiny's battle systems, to create a battle feel comparable to Tales of Innocence'southward Dimension Stride Linear Motion Boxing System. A key feature of this enhanced system is the Elemental Grid.[6] Each battle location, skill, and monster has an elemental attribute.[vii] The battleground's element can be contradistinct by using three skills with the same elemental aspect.[seven] Changing the element of the field determines both the effectiveness of an attack, as well as the characters that can participate in Unison Attacks, which render from the original Symphonia. A meter on the lower part of the screen indicates when the attack tin be unleashed.[7] Another returning element of the series are Mystic Artes.[viii]
Another new feature is the ability to capture, evolve, and level up over 200 monsters to fight alongside Emil. Monsters tin exist recruited once they take been defeated in boxing while the elemental filigree has 4 of the same element, every bit well equally the main chemical element matching them. In order to increase the odds of a successful recruitment, the element of the field should align with the chemical element of the monster, and an altered version of the classic Tales affection arrangement helps to persuade them to join the party.[seven] The monsters are controlled in battle by artificial intelligence.[7] The party can merely hold four monsters at a fourth dimension; as such, those not in employ tin be stored in a pen at the Katz Guild.[6] There are also several sidequests bachelor at the Katz Guild.[six]
The party obtains both feel points and GRADE after each boxing. The number of Experience points gained is given to all members of the party, not divided. In one case a certain amount has been accumulated, each character or monster will level up, thereby improving their stats and maybe gaining new skills.[iv] Another way to increase a monster'due south condition parameters is by cooking them special recipes, when fed some monsters may be able to evolve into new forms, allowing for "monster customization."[4] The original Symphonia cast, however, do non gain levels through feel points; instead, they proceeds levels during plot events. The amount of GRADE received depends on how each boxing is fought. From the 2nd playthrough on, collected Form tin be used to purchase game options, or transfer items or skills to comport to the side by side file.[7]
Presentation [edit]
The only animated segment in the game is its opening sequence. Most of the story is told through existent-fourth dimension cutting scenes that were filmed using a motion capture system.[4] Skits, which are short, optional conversations between the characters, make a render; different in previous North American releases, these skits are fully voiced.[ix] At that place is more voice interim in towns and dungeons than in the previous game.[10] Much of the music in Dawn of the New Globe is remixed from the soundtrack of the original Tales of Symphonia.[4] The game too has widescreen support.[vii] Furthermore, many of the assets and locations in the game have been taken directly from the original Tales of Symphonia, but the textures have been updated.[4]
Dawn of the New World makes limited use of the Wii Remote's features. Rather than the fully explorable Field Map traditionally used in Tales games, a point-and-click system using the Wii Remote is used to navigate the globe. The development team left the Field Map out due to production schedule deadlines.[vi] The pointer is likewise used for minigames and every bit a cursor for the Sorcerer's Band.[7]
Northward American additions [edit]
The North American version of Dawn of the New World has additional features that were not present in the Japanese release. New features include the ability to load cleared Tales of Symphonia game data to receive extra items or Gald at the beginning of the game. In addition to this, while not a new feature, the number of move control shortcuts in boxing has been increased from four in the Japanese version to 8 for the Due north American version.[11]
PAL additions [edit]
The PAL version of Dawn of the New World includes a Gallery Mode and head accessories for Emil and Marta. Gallery Mode contains a Skits Library containing viewable skits of the game, and an Prototype Library to view design sketches, illustrations, pack fine art and more. Head accessories include masks and caput accessories which give new special effects during battles.[12]
Chronicles Rerelease [edit]
In 2013, Bandai Namco announced a PlayStation 3 remastering of both Tales of Symphonia and Dawn of the New World. With Dawn of the New Globe, the updates for both the N American and PAL regions are included equally standard, and a new control scheme was created which uses the PlayStation 3 controller exclusively, rather than using the PlayStation Middle controller.
Plot [edit]
Setting [edit]
During the events of the first game, Lloyd Irving and his companions embarked to a journey that led to the merging of the twin worlds of Sylvarant and Tethe'alla. Subsequently the lands became ane, yet, maps were rendered useless and the climate went through many vast changes: desert towns became frozen wastelands and lakes stale up into valleys. All of this stems from an overlooked factor in the unification of the worlds: the spirit of the sometime Kharlan Tree, Ratatosk, even so exists somewhere, and its sleep has sent the world into chaos.[3] To complicate matters, tensions have apace escalated between the people of the two worlds. The Tethe'allans look down upon the Sylvaranti due to their inferior technology, and the Sylvaranti fearfulness the Tethe'allans for their power. Two years have passed since the worlds were first merged, and Sylvaranti dissidents take created an insurgency, known variously as the "Sylvaranti Liberation Forepart" and the "Vanguard," with which to ascent against the Church of Martel and the Tethe'allans.
Synopsis [edit]
The game begins when the Church building of Martel goes to state of war with the Vanguard, and Sylvarant's city of Palmacosta is caught in the crossfire. Countless innocent lives are lost and the metropolis is consumed in flames. This upshot comes to be known as the "Blood Purge," a massacre allegedly led by the same Lloyd Irving who helped unite the worlds two years before. Emil Castagnier, a Palmacostan male child, is forced to watch equally his parents are killed by Lloyd. At the same fourth dimension, a girl named Marta Lualdi is fleeing the Vanguard with Ratatosk'southward Core, an orb which contains the essence of the sleeping spirit; cornered by Vanguard soldiers, she appeals to Ratatosk for assist, and awakens to see Emil standing over the foes' bodies.
Vi months afterwards, Emil now lives in Luin with his aunt and uncle, who abuse him physically and emotionally; he is likewise bullied past the people of the city, who view Lloyd every bit a hero due to Lloyd'southward efforts two years agone to rebuild the boondocks. Equally a event, Emil is timid, retiring and oftentimes unwilling to speak, much less express his true thoughts. However, while investigating local meteorological disturbances, he encounters Marta, who helps him defend himself from some monsters and and then flees from her pursuers, both Vanguard and the enigmatic Richter Abend. Richter is a source of defoliation to Emil: he speaks brusquely but encourages him to stand upwards for himself. Richter is attempting to call up Ratatosk's Core, which has bonded physically to Marta and is visible only as a glyph on her brow. Caught betwixt the only two people who have been nice to him in a very long time, Emil decides to help Marta. With the assist of Tenebrae, a Centurion Spirit who serves Ratatosk, Emil pledges himself equally a "Knight of Ratatosk," gaining a directly link to the Summon Spirit and a second, hyper-ambitious personality which aids him in battle.
After the three have escaped, Marta explains her plight: she is a former fellow member of the Vanguard, who want to use Ratatosk's power for their own nefarious ends. Ratatosk is as well the crusade of the weather condition problems plaguing the world: Tenebrae, likewise as vii other Centurions, are supposed to be regulating the menstruation of mana via the earth'southward monsters, but ever since the Giant Kharlan Tree was destroyed four thousand years ago they have remained dormant. To restore balance to the world's surroundings, all of them must exist awoken from their Cores, Ratatosk last of all; and to strengthen them, Emil must recruit monsters, equally recounted to a higher place. Emil and Marta pledge to practise and so, though Emil also has a secondary motive: he wants to find Lloyd Irving, who slew his parents, and become some answers... or at least some vengeance.
As the ii travel the world, it becomes clear that neither task will be equally piece of cake as it sounds. For one, non simply are the Vanguard, led by the sadistic Alice and self-absorbed Decus, attempting to collect the Centurion Cores, but so is Lloyd Irving. For two, the pair frequently run into former political party members from Tales of Symphonia, all of whom vouch for Lloyd'southward character whilst simultaneously befriending Emil and Marta, oftentimes lending their prowess as temporary actor characters. Emil is left in the uncomfortable position of realizing that his hatred of Lloyd must be misplaced, as his associates are of impeccable character; simultaneously, Lloyd's friends admit that, though they believe in him, his current methods are conspicuously extreme. For three, Emil continues to see Richter, with whom he has a rather confusing human relationship; Richter encourages his personal growth, even giving him his catchphrase--"Courage is the magic that turns dreams into reality"—but simultaneously insisting that i day he volition effort to remove Ratatosk's Core from Marta's brow by lethal force. And finally, Emil must deal with his secondary personality, which he calls "Ratatosk Style." Ratatosk Style is brusque, selfish, insensitive and prone to dismiss Marta as an annoyance—which Marta, whose budding attraction to Emil is anything only subtle, does not take very well. Even worse, Ratatosk Mode begins to take over, remaining present even while out of battle and often verbally refusing to relinquish control of his host body.
The showtime of these mysteries is finally unraveled when Lloyd seizes not just the core of Glacies, Centurion of Ice, but its owner, Seles Wilder, sis of Tethe'allan Chosen Zelos Wilder. Zelos notices that Lloyd is using an especially cloying cologne, which Marta realizes is the same odor Decus uses. Decus has been impersonating Lloyd and is the true perpetrator of at to the lowest degree some of his atrocities. Richter's insistence on defeating Ratatosk begins to unravel when he refers to Emil as "Aster," a proper noun Emil also begins to hear when he visits the college town of Sybak. Aster was a former scholar who began to investigate Ratatosk later on the 2 worlds were combined, with the half-elf scholar Richter past his side. A series of flashbacks reveal that Ratatosk, awakened to the state of the world and the decease of the Giant Kharlan Tree which was his to protect, lashed out in anger, slaying Aster without remorse. Richter, furious, swore revenge, despite the fact that Ratatosk now wears Aster'due south face: when Marta begged Ratatosk for assist, he manifested himself as a human, grabbing the nearest torso to manus, and creating a fake personality for himself to fill in the gaps, becoming Emil.
The largest complication arises from Richter's agenda. He has traveled to the Ginnungagap, the gate that separates Niflheim, the realm of the demons, from the mortal world, and made a devil's deal to slay Ratatosk, who sustains the gate with his life, in exchange for Aster'southward revival. Lloyd has caught wind of this and is gathering up the Centurions' Cores to forestall his success; his unwillingness to explain himself to his friends is characterized as a ploy to protect the new Earth Tree they planted two years ago. Now aligned in purpose, Emil, Marta and the Tales of Symphonia characters accelerate to the Ginnungagap to stop Richter from laying all of Tethe'alla and Sylvarant bare to the depredations of demons. Once defeated, though, Richter reviles them for their shortsightedness: he had already made plans to double-cross the demons, using himself as a new bulwark, prepared to suffer eternal torment for the sake of his innocent friend. Emil likewise attempts at this point to display his ain self-sacrificial tendencies, trying to goad his friends into slaying him to shore upwardly the demon gate, as well every bit atone for Ratatosk's murder of Aster. In the end, the gate is re-sealed by the combined efforts of Richter and Lord Ratatosk, just Emil's precise fate depends on the actor's choices throughout the game: he may slay himself after wounding Marta through his play-acting; be imprisoned forth with Richter; or exist released, through the urging of both Tenebrae, Aqua, and Richter, to alive out his life with Marta.
Development [edit]
The opening music has been reworked into an orchestral theme for the English version of the game, similar to what was done to Tales of Symphonia.[13] The Japanese version's theme song is "Nininsankyaku" ( 二人三脚 , "Three-Legged Race" or lit. "Two People, Three Legs" ) by misono.[14] It was remixed as "Nininsankyaku ver. 2013" ( 二人三脚 ver.2013 , "Three-Legged Race ver. 2013" or lit. "Two People, Three Legs ver. 2013" ), which is also performed by misono, in the PS3 release in both the Japanese and Western releases.
The original soundtrack for Dawn of the New World spanning iv CDs was released on July 9, 2008. A bonus DVD containing original animation involving the cast of Tales of Symphonia was given for those who preordered the game in Nippon.[15]
Reception [edit]
Dawn of the New Earth sold 120,000 copies in Nihon on its first twenty-four hour period of release[29] and concluded the week of June 23 to June 29 (with Dawn of the New Globe being released on the 26th) with over 151,000 copies sold. This made it the bestselling game of that week.[30] In a study detailing Namco Bandai's results for the outset fiscal quarter 2009, the visitor revealed that Dawn of the New Globe had sold over 215,000 copies in Japan past 6 Baronial 2008.[31] The game was later released under Nintendo's "Everyone'due south Recommendation Selection" of budget titles in Nippon.[32]
Since the game'southward release, Dawn of the New Globe received "average" reviews according to video game review aggregator Metacritic.[28]
At that place were conflicting opinions most voice acting on IGN: Marking Bozon stated that the voice acting was stronger than the previous game, whereas Matt Casamassina said that "the voice acting is...but awful".[33] Nintendojo expressed their disappointment when it was learned that Scott Menville did non return as the phonation of Lloyd Irving.[34]
Reviewers of Famitsu gave a score of three eights and one 7, for a full of 31 out of 40,[19] [35] whereas Famitsu Wii+DS's reviewers gave it a score of one 9, one seven, i 10, and one 9, for a total of 35 out of 40.[eighteen] [36]
Emil was listed as the fourth well-nigh irritating RPG protagonist of all fourth dimension by 1UP.com.[37]
References [edit]
- ^ a b Sarah Nelkin (June i, 2013). "Tales of Symphonia Chronicles Confirmed for Overseas Release in 2014". Anime News Network . Retrieved June 1, 2013.
- ^ "Symphonic Sweet". Nintendo Power. 226: 42. March 2008.
- ^ a b Chris Winkler (January 7, 2008). "Tales of Symphonia Sequel Detailed". RPGFan. Retrieved January 7, 2008.
- ^ a b c d e f 1UP staff (April sixteen, 2008). "Tales of Symphonia: DotNW (Preview; Page 3)". 1UP.com. Archived from the original on May 22, 2011. Retrieved June 10, 2008.
- ^ Matt Casamassina (Feb 26, 2008). "Tales of Symphonia: Dawn of the New Globe (Preview)". IGN . Retrieved Feb eighteen, 2016.
- ^ a b c d Adam Riley (April 12, 2008). "Bandai Namco Talks Tales of Symphonia on Nintendo Wii". Cubed³. Retrieved Feb 18, 2016.
- ^ a b c d e f g h Daemon Hatfield (April 15, 2008). "Tales of Symphonia Update". IGN . Retrieved February 18, 2016.
- ^ V-Jump Scan
- ^ Sophia Tong (September 23, 2008). "Tales of Symphonia: Dawn of the New Globe Hands-On". GameSpot . Retrieved February 18, 2016.
- ^ Marker Bozon (September 12, 2008). "Hands-on Tales of Symphonia: Dawn of the New Earth". IGN . Retrieved February 18, 2016.
- ^ Andrew Fitch (October 8, 2008). "Tales of Symphonia: Dawn of the New World Preview". 1UP.com . Retrieved February 18, 2016.
- ^ "Welcome to BANDAI NAMCO Amusement Europe". Archived from the original on July iii, 2009. Retrieved Apr 28, 2009.
- ^ "Tales of Symphonia: Dawn of the New World - Full English language Intro". IGN. September 12, 2008. Retrieved Feb eighteen, 2016.
- ^ "テーマソング -THEME SONG-". Namco. Retrieved Feb 18, 2016.
- ^ Candace Savino (May 5, 2008). "Japanese preorder bonus dawns for Tales of Symphonia". Engadget (Joystiq). Retrieved February 18, 2016.
- ^ Shane Bettenhausen (November 18, 2008). "Tales of Symphonia: Dawn of the New World Review". 1UP.com . Retrieved Feb 18, 2016.
- ^ Edge staff (January 2009). "Tales of Symphonia: Dawn of the New World". Edge. No. 197.
- ^ a b Justin Sharp (June 24, 2008). "Tales of Symphonia: Dawn of the New Earth Famitsu Review". Pure Nintendo Mag. Retrieved February eighteen, 2016.
- ^ a b pupi8 (June 17, 2008). "Tales of symphonia: Dawn of the New World. FAMITSU review". IGN . Retrieved February 18, 2016.
- ^ Shiva Stella (November 24, 2008). "Tales of Symphonia: Dawn of the New Globe Review". GameSpot . Retrieved February eighteen, 2016.
- ^ "Tales of Symphonia: Dawn of the New World Review (Wii)". GameTrailers. November 11, 2008. Archived from the original on Dec 17, 2008. Retrieved February 18, 2016.
- ^ Michael Knutson (November 19, 2008). "Tales of Symphonia: Dawn of the New World - WII - Review". GameZone. Archived from the original on December 18, 2008. Retrieved Feb 18, 2016.
- ^ Daemon Hatfield (November 10, 2008). "Tales of Symphonia: Dawn of the New World Review". IGN . Retrieved February 18, 2016.
- ^ "Tales of Symphonia: Dawn of the New World". Nintendo Power. 236: 78. Dec 25, 2008.
- ^ Steven Rodriguez (Dec 22, 2008). "Tales of Symphonia: Dawn of the New Earth". Nintendo World Report. Retrieved February xviii, 2016.
- ^ "Tales of Symphonia: Dawn of the New World". Official Nintendo Mag: 88. November 2009.
- ^ John Teti (Dec 1, 2008). "Tales Of Symphonia: Dawn Of The New World (Wii)". The A.V. Club. Archived from the original on January 14, 2009. Retrieved February 18, 2016.
- ^ a b "Tales of Symphonia: Dawn of the New World for Wii Reviews". Metacritic . Retrieved Feb 18, 2016.
- ^ Tim Higdon (June 27, 2008). "Get-go Solar day Sales of Knight of Ratatosk at 120,000". Zentendo. Archived from the original on December xi, 2008. Retrieved February 18, 2016.
- ^ "Game Software Sales Ranking for 2008/06/23 to 2008/06/29" (in Japanese). Famitsu. July 11, 2008. Retrieved July eleven, 2008.
- ^ Phil Elliott (August 6, 2008). "Namco Bandai report profits fall". GamesIndustry.biz. Retrieved Baronial 17, 2008.
- ^ Spencer (Jan 20, 2010). "Nintendo Channel Voters Pick Budget Wii Games". Siliconera. Retrieved March 9, 2010.
- ^ Matt Casamassina (October xiii, 2008). "Nintendo Vocalisation Conversation Podcast, Episode 26". IGN . Retrieved February 18, 2016. .
- ^ Joshua Johnston (November 21, 2008). "Tales of Symphonia: Dawn of the New Globe (Preview)". Nintendojo. Retrieved February 18, 2016.
- ^ Tim Higdon (June 18, 2008). "Knight of Ratatosk Scores 31 in Famitsu Issue". Zentendo. Archived from the original on December v, 2008. Retrieved February 18, 2016.
- ^ "GameFront News Annal for June 23rd - June 30th, 2008" (in High german). GameFront. June 24, 2008. Archived from the original on December 5, 2008. Retrieved July 3, 2008.
- ^ Bob Mackey. "Top 5 Nearly Irritating RPG Protagonists". 1UP.com . Retrieved Feb eighteen, 2016.
Notes [edit]
- ^ known in Nippon as Tales of Symphonia: Knight of Ratatosk ( テイルズ オブ シンフォニア -ラタトスクの騎士- , Teiruzu Obu Shinfonia -Ratatosuku no Kishi- ),
External links [edit]
- Tales of Symphonia: Dawn of the New Earth at MobyGames
- Official Japanese website (in Japanese)
- Leap Festa 2008 Trailer
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Source: https://en.wikipedia.org/wiki/Tales_of_Symphonia:_Dawn_of_the_New_World
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